Speed Introduction – Jumping into the deep end head-first

This is the highly abbreviated introduction to HTN Planner for Unity, specifically for those who just want to jump in the deep end and take a look around before they start digging into the more detailed documentation.

It is intended to point out the minimum number of steps needed to find items of interest in the demo scene, such as which scene to load, which objects have A.I. components attached, how to open the graph editor, etc.

It is not intended to be an in-depth tutorial. For a more thorough introduction, please refer to the primary documentation.